Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Destination render texture.
Usually cameras render directly to screen, but for some effects it is useful to make
a camera render into a texture. This is done by creating a RenderTexture object
and setting it as targetTexture on the camera. The camera will then render into
When targetTexture is
null, camera renders to screen.
When rendering into a texture, the camera always renders into the whole texture; effectively rect and pixelRect are ignored.
It is also possible to make camera render into separate RenderBuffers, or into multiple textures at once, using SetTargetBuffers function.
See Also: RenderTexture, SetTargetBuffers.
Did you find this page useful? Please give it a rating: