Legacy Documentation: Version 2017.2 (Go to current version)
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Camera.onPreCull

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public static Camera.CameraCallback onPreCull;

Description

Event that is fired before any camera starts culling.

using UnityEngine;
public class ExampleClass : MonoBehaviour
{
    // callback to be called before any culling
    public void MyPreCull(Camera cam)
    {
        Debug.Log("PreCull: " + cam.gameObject.name);
    }

public void OnEnable() { // register the callback when enabling object Camera.onPreCull += MyPreCull; }

public void OnDisable() { // remove the callback when disabling object Camera.onPreCull -= MyPreCull; } }

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