Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Caching.ClearOtherCachedVersions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method ClearOtherCachedVersions(assetBundleName: string, hash: Hash128): bool;
public static bool ClearOtherCachedVersions(string assetBundleName, Hash128 hash);

Parameters

assetBundleName The AssetBundle name.
hash Version needs to be kept.

Returns

bool Returns true when cache clearing succeeded.

Description

Removes all the cached versions of the AssetBundle from the cache, except for the specified version.

Returns false if any cached bundle is in use.

no example available in JavaScript
using UnityEngine;

public class Example : MonoBehaviour { void ClearOtherCachedVersionsExample(AssetBundle bundleToSave, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");

//This will clear all the cached version of this asset bundle except for this specific cached version bool success = Caching.ClearOtherCachedVersions(bundleToSave.name, manifest.GetAssetBundleHash(bundleToSave.name));

if (!success) { Debug.Log("Unable to clear the caches"); } } }

Did you find this page useful? Please give it a rating: