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Assert.AreNotApproximatelyEqual

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public static method AreNotApproximatelyEqual(expected: float, actual: float): void;
public static void AreNotApproximatelyEqual(float expected, float actual);
public static method AreNotApproximatelyEqual(expected: float, actual: float, message: string): void;
public static void AreNotApproximatelyEqual(float expected, float actual, string message);
public static method AreNotApproximatelyEqual(expected: float, actual: float, tolerance: float): void;
public static void AreNotApproximatelyEqual(float expected, float actual, float tolerance);
public static method AreNotApproximatelyEqual(expected: float, actual: float, tolerance: float, message: string): void;
public static void AreNotApproximatelyEqual(float expected, float actual, float tolerance, string message);

Parameters

tolerance Tolerance of approximation.

Description

Asserts that the values are approximately not equal. An absolute error check is used for approximate equality check (|a-b| < tolerance). Default tolerance is 0.00001f.

#pragma strict
public class AssertionExampleClass extends MonoBehaviour {
	var rb: Rigidbody;
	function Update() {
		//Unless specified, default error tolerance will be used.
		Assert.AreNotApproximatelyEqual(0.0f, rb.velocity.magnitude);
	}
}
using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { Rigidbody rb; void Update() { //Make sure the rigidbody never stops. //AreNotApproximatelyEqual should be used for comparing floating point variables. //Unless specified, default error tolerance will be used. Assert.AreNotApproximatelyEqual(0.0f, rb.velocity.magnitude); } }

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