Event that is fired if a log message is received.
This event only ever triggers on the main thread. Use it if your handler requires accessing parts of the Unity API that restricted to the main thread or if for other reasons your handler is not thread-safe.
var output : String = ""; var stack : String = "";
function OnEnable () { Application.logMessageReceived += HandleLog; }
function OnDisable () { // Remove callback when object goes out of scope Application.logMessageReceived -= HandleLog; }
function HandleLog (logString : String, stackTrace : String, type : LogType) { output = logString; stack = stackTrace; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string output = ""; public string stack = ""; void OnEnable() { Application.logMessageReceived += HandleLog; } void OnDisable() { Application.logMessageReceived -= HandleLog; } void HandleLog(string logString, string stackTrace, LogType type) { output = logString; stack = stackTrace; } }
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