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public var center: Vector3;
public Vector3 center;


The center of the obstacle, measured in the object's local space.

Note: When a NavMeshObstacle is created the center is set to zero.

#pragma strict
// Default center is (0, 0, 0)
public class ExampleScript extends MonoBehaviour {
	function Start() {
		var navMeshObstacle: NavMeshObstacle = gameObject.AddComponent.<NavMeshObstacle>();
// Default center is (0, 0, 0)
using UnityEngine;
using UnityEngine.AI;

public class ExampleScript : MonoBehaviour { void Start() { NavMeshObstacle navMeshObstacle = gameObject.AddComponent<NavMeshObstacle>(); Debug.Log(navMeshObstacle.center); } }

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