Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseareaIndex | Index of the area to set. |
cost | New cost. |
Sets the cost for finding path over geometry of the area type on all agents.
This will replace any custom area costs on all agents, and set the default cost for new agents that are created after calling the function. The cost must be larger than 1.0.
You can use NavMesh.GetAreaFromName to find the area index based on the name of the NavMesh area type.
#pragma strict // ToggleWaterCost public class ToggleWaterCost extends MonoBehaviour { function Update() { if (Input.anyKeyDown) { // Make water area 10x more costly to traverse. NavMesh.SetAreaCost(NavMesh.GetAreaFromName("water"), 10.0f); } } }
// ToggleWaterCost using UnityEngine; using UnityEngine.AI;
public class ToggleWaterCost : MonoBehaviour { void Update() { if (Input.anyKeyDown) { // Make water area 10x more costly to traverse. NavMesh.SetAreaCost(NavMesh.GetAreaFromName("water"), 10.0f); } } }
See Also: Areas and Costs to learn how to use different Area types.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information