Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

InteractionManager.GetCurrentReading

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetCurrentReading(): InteractionSourceState[];
public static InteractionSourceState[] GetCurrentReading();

Returns

InteractionSourceState[] An array of InteractionSourceState snapshots.

Description

Get the current SourceState.


public static function GetCurrentReading(sourceStates: InteractionSourceState[]): int;
public static int GetCurrentReading(InteractionSourceState[] sourceStates);

Parameters

sourceStates An array for storing InteractionSourceState snapshots.

Returns

int The number of snapshots stored in the array, up to the size of the array.

Description

Allows retrieving the current source states without allocating an array. The number of retrieved source states will be returned, up to a maximum of the size of the array.

Did you find this page useful? Please give it a rating: