Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

VRSettings.isDeviceActive

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var isDeviceActive: bool;
public static bool isDeviceActive;

Description

Read-only value that can be used to determine if the VR device is active.

When true, Unity is accepting input from the HMD and rendering to the HMD's display(s). This can become false if a device is disconnected, a device could not be intialized (see VRSettings.LoadDeviceByName), or VRSettings.enabled is set to false.

VR output is automatically mirrored to the main display (if applicable). This can be controlled with VRSettings.showDeviceView.

The main window is still controlled by Screen and related APIs.

Did you find this page useful? Please give it a rating: