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TrackAsset.CreateTrackMixer

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public function CreateTrackMixer(graph: Playables.PlayableGraph, go: GameObject, inputCount: int): Playables.Playable;
public Playables.Playable CreateTrackMixer(Playables.PlayableGraph graph, GameObject go, int inputCount);

Parameters

graph The graph to inject playables to.
go The GameObject that requested the graph.
inputCount The number of playables from clips that will be mixed.

Returns

Playable A handle to the Playable representing the mixer.

Description

Creates a mixer used to blend playables generated by clips on the track.

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