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CloseLoads the achievement descriptions accociated with this application.
This is usually set up outside Unity on some external service provided by the implementation provider. For example, when using GameCenter you need to set up the achievements using iTunes Connect.
#pragma strict function Start() { Social.LoadAchievementDescriptions(function(descriptions) { if (descriptions.Length > 0) { Debug.Log("Got " + descriptions.Length + " achievement descriptions"); var achievementDescriptions: String = "Achievement Descriptions:\n"; for (var ad: IAchievementDescription in descriptions) { achievementDescriptions += "\t" + ad.id + " " + ad.title + " " + ad.unachievedDescription + "\n"; } Debug.Log(achievementDescriptions); } else Debug.Log("Failed to load achievement descriptions"); } ); }
using UnityEngine; using UnityEngine.SocialPlatforms; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Social.LoadAchievementDescriptions(descriptions => { if (descriptions.Length > 0) { Debug.Log("Got " + descriptions.Length + " achievement descriptions"); string achievementDescriptions = "Achievement Descriptions:\n"; foreach (IAchievementDescription ad in descriptions) { achievementDescriptions += "\t" + ad.id + " " + ad.title + " " + ad.unachievedDescription + "\n"; } Debug.Log(achievementDescriptions); } else Debug.Log("Failed to load achievement descriptions"); }); } }
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