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|Build index as shown in the Build Settings window.
Scene A reference to the scene, if valid. If not, an invalid scene is returned.
Get a scene struct from a build index.
This method will return a valid Scene if a scene has been added to the build settings at the given build index AND the scene is loaded. If it has not been loaded yet the SceneManager cannot return a valid Scene.
See Also: SceneManager.GetSceneAt, SceneUtility.GetBuildIndexBySceneName.
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