Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Resources.Load

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Load(path: string): Object;
public static Object Load(string path);
public static function Load(path: string, systemTypeInstance: Type): Object;
public static Object Load(string path, Type systemTypeInstance);

Parameters

path Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.
systemTypeInstance Type filter for objects returned.

Description

Loads an asset stored at path in a Resources folder.

Returns the asset at path if it can be found otherwise returns null. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.

// Assigns a texture named "Assets/Resources/glass" to a Plane.

function Start () { var go = new GameObject.CreatePrimitive(PrimitiveType.Plane); var rend = go.GetComponent.<Renderer>(); rend.material.mainTexture = Resources.Load("glass") as Texture; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Plane); Renderer rend = go.GetComponent<Renderer>(); rend.material.mainTexture = Resources.Load("glass") as Texture; } }
// Instantiates a prefab named "enemy" located in any Resources
// folder in your project's Assets folder.

function Start () { var instance : GameObject = Instantiate(Resources.Load("enemy", GameObject)); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { // Instantiates a prefab named "enemy" located in any Resources // folder in your project's Assets folder. GameObject instance = Instantiate(Resources.Load("enemy", typeof(GameObject))) as GameObject; } }

public static function Load(path: string): T;
public static T Load(string path);

Parameters

path Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.

Description

Loads an asset stored at path in a Resources folder.

Returns the asset at path if it can be found otherwise returns null. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.

Did you find this page useful? Please give it a rating: