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public function SetComputeTextureParam(computeShader: ComputeShader, kernelIndex: int, name: string, rt: Rendering.RenderTargetIdentifier): void;
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, Rendering.RenderTargetIdentifier rt);


computeShader ComputeShader to set parameter for.
kernelIndex Which kernel the texture is being set for. See ComputeShader.FindKernel.
name Name of the texture variable in shader code.
rt Texture value or identifier to set, see RenderTargetIdentifier.


Adds a command to set a texture parameter on a ComputeShader.

Textures and buffers are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.

See Also: SetComputeBufferParam, DispatchCompute, RenderTargetIdentifier.

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