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ClosecomputeShader | ComputeShader to execute. |
kernelIndex | Kernel index to execute, see ComputeShader.FindKernel. |
threadGroupsX | Number of work groups in the X dimension. |
threadGroupsY | Number of work groups in the Y dimension. |
threadGroupsZ | Number of work groups in the Z dimension. |
indirectBuffer | ComputeBuffer with dispatch arguments. |
argsOffset | Byte offset indicating the location of the dispatch arguments in the buffer. |
Add a command to execute a ComputeShader.
When the command buffer executes, a compute shader kernel is dispatched, with work group size either specified directly (see ComputeShader.Dispatch) or read from the GPU buffer (see ComputeShader.DispatchIndirect).
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