Returns a random point on the surface of a sphere with radius 1 (Read Only).
// Sets the rigidbody velocity to 10 and in a random direction.
GetComponent.<Rigidbody>().velocity = Random.onUnitSphere * 10;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { GetComponent<Rigidbody>().velocity = Random.onUnitSphere * 10; } }
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