Creates a rotation which rotates from fromDirection
to toDirection
.
Usually you use this to rotate a transform so that one of its axes eg. the y-axis - follows a target direction toDirection
in world space.
// Sets the rotation so that the transform's y-axis goes along the z-axis
transform.rotation = Quaternion.FromToRotation (Vector3.up, transform.forward);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { transform.rotation = Quaternion.FromToRotation(Vector3.up, transform.forward); } }
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