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public static function AngleAxis(angle: float, axis: Vector3): Quaternion;
public static Quaternion AngleAxis(float angle, Vector3 axis);


Creates a rotation which rotates angle degrees around axis.

    // Sets the transforms rotation to rotate 30 degrees around the y-axis
    transform.rotation = Quaternion.AngleAxis(30, Vector3.up);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.rotation = Quaternion.AngleAxis(30, Vector3.up); } }

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