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public static var resolutionScalingFixedDPIFactor: float;
public static float resolutionScalingFixedDPIFactor;


In resolution scaling mode, this factor is used to multiply with the target Fixed DPI specified to get the actual Fixed DPI to use for this quality setting.

no example available in JavaScript
using UnityEngine;
public class StartupExampleScript : MonoBehaviour
    void Start()
        // Set the target Fixed DPI for this quality setting to be half of the default.
        QualitySettings.resolutionScalingFixedDPIFactor = 0.5f;

See Also: Quality Settings.

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