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PlayerSettings.WSACompilationOverrides.UseNetCore

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Description

C# files are compiled using Microsoft compiler and .NET Core, you can use Windows Runtime API, but classes implemented in C# files aren't accessible from JS or Boo languages.

Note: when using API from Windows Runtime, it's advisable to wrap the code with NETFX_CORE define, because the API is only avaible when building to Windows Store Apps, and it's not available in Unity Editor.

#if NETFX_CORE
    public string GetTemporaryFolder()
    {
        return Windows.Storage.ApplicationData.Current.TemporaryFolder.Path;
    }
#endif

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