Legacy Documentation: Version 2017.1 (Go to current version)
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PlayerPrefs.GetFloat

public static float GetFloat(string key, float defaultValue = 0.0F);

Description

Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(PlayerPrefs.GetFloat("Player Score")); } }

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