The gravity applied to all rigid bodies in the scene.
Gravity can be turned off for an individual rigidbody using its useGravity property.
Physics.gravity = Vector3(0, -1.0, 0);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { Physics.gravity = new Vector3(0, -1.0F, 0); } }
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