Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystem.TrailModule.sizeAffectsWidth

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var sizeAffectsWidth: bool;
public bool sizeAffectsWidth;

Description

Set whether the particle size will act as a multiplier on top of the trail width.

Useful for making larger particles have wider trails.

#pragma strict
private var ps: ParticleSystem;
public var sizeAffectsWidth: boolean = true;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var main: var = ps.main;
	main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow);
	main.startSize = new ParticleSystem.MinMaxCurve(0.01f, 1.0f);
	main.startLifetime = 1.5f;
	var trails: var = ps.trails;
	trails.enabled = true;
	var psr: var = GetComponent.<ParticleSystemRenderer>();
	psr.trailMaterial = new Material(Shader.Find("Sprites/Default"));
}
function Update() {
	var trails: var = ps.trails;
	trails.sizeAffectsWidth = sizeAffectsWidth;
}
function OnGUI() {
	sizeAffectsWidth = GUI.Toggle(new Rect(25, 25, 200, 30), sizeAffectsWidth, "Size affects width");
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool sizeAffectsWidth = true;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = new ParticleSystem.MinMaxCurve(0.01f, 1.0f); main.startLifetime = 1.5f;

var trails = ps.trails; trails.enabled = true;

var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); }

void Update() { var trails = ps.trails; trails.sizeAffectsWidth = sizeAffectsWidth; }

void OnGUI() { sizeAffectsWidth = GUI.Toggle(new Rect(25, 25, 200, 30), sizeAffectsWidth, "Size affects width"); } }

Did you find this page useful? Please give it a rating: