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ParticleSystem.MainModule.duration

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public var duration: float;
public float duration;

Description

The duration of the particle system in seconds.

This property can only be set when the particle system in not playing.

#pragma strict
private var ps: ParticleSystem;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	ps.Stop();
	// Cannot set duration whilst particle system is playing
	var main: var = ps.main;
	main.duration = 10.0f;
	ps.Play();
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>(); ps.Stop(); // Cannot set duration whilst particle system is playing

var main = ps.main; main.duration = 10.0f;

ps.Play(); } }

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