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ParticleSystem.ForceOverLifetimeModule.yMultiplier

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public var yMultiplier: float;
public float yMultiplier;

Description

Change the Y axis multiplier.

This method is more efficient than accessing the whole curve, if you only want to change the overall Y axis multiplier.

#pragma strict
private var ps: ParticleSystem;
public var moduleEnabled: boolean = true;
public var hSliderValue: float = 10.0f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
}
function Update() {
	var forceOverLifetime: var = ps.forceOverLifetime;
	forceOverLifetime.enabled = moduleEnabled;
	forceOverLifetime.yMultiplier = hSliderValue;
}
function OnGUI() {
	moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled");
	hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, -50.0f, 50.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled = true; public float hSliderValue = 10.0f;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.enabled = moduleEnabled; forceOverLifetime.yMultiplier = hSliderValue; }

void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, -50.0f, 50.0f); } }

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