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CloseAccess the particle system emission module.
Particle system modules do not need to be reassigned back to the system; they are interfaces and not independent objects.
#pragma strict // Create a particle system // At 2 and 4 secs the number of particles are changed to 100, then 200 function Start() { var ps: ParticleSystem = GetComponent.<ParticleSystem>(); var em: var = ps.emission; em.enabled = true; em.type = ParticleSystemEmissionType.Time; em.SetBursts([new ParticleSystem.Burst(2.0f, 100), new ParticleSystem.Burst(4.0f, 100)]); }
// Create a particle system // At 2 and 4 secs the number of particles are changed to 100, then 200 using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var em = ps.emission; em.enabled = true;
em.type = ParticleSystemEmissionType.Time;
em.SetBursts( new ParticleSystem.Burst[]{ new ParticleSystem.Burst(2.0f, 100), new ParticleSystem.Burst(4.0f, 100) }); } }
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