Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransport.AddHost

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function AddHost(topology: Networking.HostTopology, port: int = 0, ip: string = null): int;
public static int AddHost(Networking.HostTopology topology, int port = 0, string ip = null);

Parameters

topology The HostTopology associated with the host.
port Port to bind to (when 0 is selected, the OS will choose a port at random).
ip IP address to bind to.

Returns

int Returns the ID of the host that was created.

Description

Creates a host based on HostTopology.

An optional host IP address can be provided. This is usually useful on machines where multiple Ethernet cards are available.

#pragma strict
public class AddHostExample extends MonoBehaviour {
    var channelId: int;
    var hostId: int;
    function Start() {
        // Init Transport using default values.
        NetworkTransport.Init();
        // Create a connection_config and add a Channel.
        var connection_config: ConnectionConfig = new ConnectionConfig();
        channelId = connection_config.AddChannel(QosType.Reliable);
        // Create a topology based on the connection config.
        var topology: HostTopology = new HostTopology(connection_config, 10);
        // Create a host based on the topology we just created, and bind the socket to port 12345.
        hostId = NetworkTransport.AddHost(topology, 12345);
    }
}
using UnityEngine;
using UnityEngine.Networking;

public class AddHostExample : MonoBehaviour { int channelId; int hostId; void Start() { // Init Transport using default values. NetworkTransport.Init();

// Create a connection_config and add a Channel. ConnectionConfig connection_config = new ConnectionConfig(); channelId = connection_config.AddChannel(QosType.Reliable);

// Create a topology based on the connection config. HostTopology topology = new HostTopology(connection_config, 10);

// Create a host based on the topology we just created, and bind the socket to port 12345. hostId = NetworkTransport.AddHost(topology, 12345); } }

Did you find this page useful? Please give it a rating: