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NetworkServer.Configure

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public static function Configure(config: Networking.ConnectionConfig, maxConnections: int): bool;
public static bool Configure(Networking.ConnectionConfig config, int maxConnections);
public static function Configure(topology: Networking.HostTopology): bool;
public static bool Configure(Networking.HostTopology topology);

Parameters

config Transport layer confuration object.
maxConnections The maximum number of client connections to allow.
topology Transport layer topology object to use.

Returns

bool True if successfully configured.

Description

This configures the transport layer settings for the server.

#pragma strict
public class Example extends MonoBehaviour {
    function StartServer() {
        var config: ConnectionConfig = new ConnectionConfig();
        config.AddChannel(QosType.ReliableSequenced);
        config.AddChannel(QosType.UnreliableSequenced);
        config.PacketSize = 500;
        NetworkServer.Configure(config, 10);
        NetworkServer.Listen(7070);
    }
}
using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { void StartServer() { ConnectionConfig config = new ConnectionConfig(); config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.UnreliableSequenced); config.PacketSize = 500; NetworkServer.Configure(config, 10); NetworkServer.Listen(7070); } }

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