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NetworkClient.RegisterHandler

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public function RegisterHandler(msgType: short, handler: Networking.NetworkMessageDelegate): void;
public void RegisterHandler(short msgType, Networking.NetworkMessageDelegate handler);

Parameters

msgType Message type number.
handler Function handler which will be invoked for when this message type is received.

Description

Register a handler for a particular message type.

There are several system message types which you can add handlers for. You can also add your own message types.

#pragma strict
class Server extends MonoBehaviour {
    function Start() {
        NetworkServer.Listen(7070);
        Debug.Log("Registering server callbacks");
        NetworkClient.RegisterHandler(MsgType.Connect, OnConnected);
    }
    function OnConnected(netMsg: NetworkMessage) {
        Debug.Log("Client connected");
    }
}
using UnityEngine;
using UnityEngine.Networking;

public class Server : MonoBehaviour { void Start() { NetworkServer.Listen(7070); Debug.Log("Registering server callbacks"); NetworkClient client = NetworkClient(); client.RegisterHandler(MsgType.Connect, OnConnected); }

void OnConnected(NetworkMessage netMsg) { Debug.Log("Client connected"); } }

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