The port of the proxy server.
    function Awake() {
        Network.proxyIP = "1.1.1.1";
        Network.proxyPort = 1111;
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Awake() { Network.proxyIP = "1.1.1.1"; Network.proxyPort = 1111; } }
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