Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MeshCollider.sharedMesh

Switch to Manual
public Mesh sharedMesh;

Description

The mesh object used for collision detection.

If prior to setting sharedMesh any of the vertices, indices or triangles of the mesh have been changed then the shapes of the MeshCollider will be rebuilt.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Mesh meshToCollide; void Example() { if (!meshToCollide) { Debug.LogError("Assign a mesh in the inspector"); return; } transform.gameObject.AddComponent<MeshCollider>(); transform.GetComponent<MeshCollider>().sharedMesh = meshToCollide; } }

Did you find this page useful? Please give it a rating: