Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MasterServer.updateRate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var updateRate: int;
public static int updateRate;

Description

Set the minimum update rate for master server host information update.

Normally host updates are only sent if something in the host information has changed (like connected players). The update rate defines the minimum amount of time which may elapse between host updates. The default value is 60 seconds minimum update rate (where a check is made for changes). So if one host update is sent and then some field changes 10 seconds later then the update will possibly sent 50 seconds later (at the next change check). If this is set to 0 then no updates are sent, only initial registration information.

    function StartServer() {
        Network.InitializeServer(32, 25002);
        // No host information updates after initial registration
        MasterServer.updateRate = 0;
        MasterServer.RegisterHost("MyUniqueGameType",
            "JohnDoes game", "l33t game for all");
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void StartServer() { Network.InitializeServer(32, 25002); MasterServer.updateRate = 0; MasterServer.RegisterHost("MyUniqueGameType", "JohnDoes game", "l33t game for all"); } }

Did you find this page useful? Please give it a rating: