Given a layer name, returns the layer index as defined by either a Builtin or a User Layer in the Tags and Layers manager.
Debug.Log(LayerMask.NameToLayer("TransparentFX"));
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { Debug.Log(LayerMask.NameToLayer("TransparentFX")); } }
Did you find this page useful? Please give it a rating: