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public static var deviceOrientation: DeviceOrientation;
public static DeviceOrientation deviceOrientation;


Device physical orientation as reported by OS. (Read Only)

#pragma strict
var audioSource: AudioSource;
function Start() {
	audioSource = GetComponent.<AudioSource>();
function Update() {
	if (Input.deviceOrientation == DeviceOrientation.FaceDown)
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void Update() { if (Input.deviceOrientation == DeviceOrientation.FaceDown) audioSource.Play(); } }

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