The object is not be editable in the inspector.
// Create a plane and dont let it be modificable in the Inspector
// nor in the Sceneview.
function Start() {
var createdGO : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
createdGO.hideFlags = HideFlags.NotEditable;
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.NotEditable; } }
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