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Gizmos.DrawRay

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public static function DrawRay(r: Ray): void;
public static void DrawRay(Ray r);
public static function DrawRay(from: Vector3, direction: Vector3): void;
public static void DrawRay(Vector3 from, Vector3 direction);

Description

Draws a ray starting at from to from + direction.

    function OnDrawGizmosSelected () {
        // Draws a 5 meter long red line in front of the object
        Gizmos.color = Color.red;
        var direction : Vector3 = transform.TransformDirection (Vector3.forward) * 5;
        Gizmos.DrawRay (transform.position, direction);
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnDrawGizmosSelected() { Gizmos.color = Color.red; Vector3 direction = transform.TransformDirection(Vector3.forward) * 5; Gizmos.DrawRay(transform.position, direction); } }

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