tag | The tag to search for. |
Returns one active GameObject tagged tag
. Returns null
if no GameObject was found.
Tags must be declared in the tag manager before using them. A UnityException
will be thrown if the tag does not exist or an empty string or null
is passed as the tag.
var respawnPrefab : GameObject; var respawn: GameObject;
// Instantiates respawnPrefab at the location // of the game object with tag "Respawn" // This example assumes that a game object is tagged with "Respawn" function Start() { if (respawn==null) respawn = GameObject.FindWithTag ("Respawn"); Instantiate (respawnPrefab, respawn.transform.position, respawn.transform.rotation); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject respawnPrefab; public GameObject respawn; void Start() { if (respawn == null) respawn = GameObject.FindWithTag("Respawn");
Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation); } }
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