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CloseThe controlID of the control that has keyboard focus.
// Click on the text field to see the id of the control.
private var str : String = "A String!"; function OnGUI() { str = GUILayout.TextField(str,10); Debug.Log("id: " + GUIUtility.keyboardControl); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private string str = "A String!"; void OnGUI() { str = GUILayout.TextField(str, 10); Debug.Log("id: " + GUIUtility.keyboardControl); } }
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