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GUILayout.FlexibleSpace

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public static function FlexibleSpace(): void;
public static void FlexibleSpace();

Description

Insert a flexible space element.

Flexible spaces use up any leftover space in a layout.

Note: This will override the GUILayout.ExpandWidth and GUILayout.ExpandHeight


Flexible Space in a GUILayout Area.

    var sliderValue : float = 1.0;

function OnGUI() { // Wrap everything in the designated GUI Area GUILayout.BeginArea (Rect (0,0,200,60)); // Begin the singular Horizontal Group GUILayout.BeginHorizontal(); // Place a Button normally GUILayout.RepeatButton ("A button with\ntwo lines"); // Place a space between the button and the vertical area // so it fits the whole area GUILayout.FlexibleSpace(); // Arrange two more Controls vertically beside the Button GUILayout.BeginVertical(); GUILayout.Box("Value:" + Mathf.Round(sliderValue)); sliderValue = GUILayout.HorizontalSlider (sliderValue, 0.0, 10);

// End the Groups and Area GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndArea(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float sliderValue = 1.0F; void OnGUI() { GUILayout.BeginArea(new Rect(0, 0, 200, 60)); GUILayout.BeginHorizontal(); GUILayout.RepeatButton("A button with\ntwo lines"); GUILayout.FlexibleSpace(); GUILayout.BeginVertical(); GUILayout.Box("Value:" + Mathf.Round(sliderValue)); sliderValue = GUILayout.HorizontalSlider(sliderValue, 0.0F, 10); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndArea(); } }

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