Legacy Documentation: Version 2017.1 (Go to current version)
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GUI.SetNextControlName

public static void SetNextControlName(string name);

Description

Set the name of the next control.

This makes the following control be registered with a given name.

See Also: GetNameOfFocusedControl, FocusControl.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string login = "username"; public string login2 = "no action here"; void OnGUI() { GUI.SetNextControlName("user"); login = GUI.TextField(new Rect(10, 10, 130, 20), login); login2 = GUI.TextField(new Rect(10, 40, 130, 20), login2); if (Event.current.Equals(Event.KeyboardEvent("return")) && GUI.GetNameOfFocusedControl() == "user") Debug.Log("Login"); if (GUI.Button(new Rect(150, 10, 50, 20), "Login")) Debug.Log("Login"); } }

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