position | Rectangle on the screen to use for the field. |
label | Optional label to display above the field. |
value | The value to edit. |
Rect The value entered by the user.
Make an X, Y, W & H field for entering a Rect.
Rect field in an Editor Window.
// Find all the cameras in the scene and shows all their viewports togheter
class EditorGUIRectField extends EditorWindow {
var cameras : Camera[];
@MenuItem("Examples/Editor GUI RectField usage") static function Init() { var window = GetWindow(EditorGUIRectField); window.position = Rect(0,0,150,120); window.Show(); }
function OnGUI() { if(GUI.Button(Rect(3,3,position.width-6,20),"Update list")) cameras = FindObjectsOfType(Camera);
if(cameras) for(var i = 0; i < cameras.Length; i++) { cameras[i].rect = EditorGUI.RectField( Rect(3,25+45*i,position.width - 6, 25), cameras[i].name, cameras[i].rect); } } }
Make an X, Y, W & H for Rect using SerializedProperty (not public).
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