Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Collision.rigidbody

public Rigidbody rigidbody;

Description

The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnCollisionStay(Collision collision) { if (collision.rigidbody) collision.rigidbody.AddForce(Vector3.up * 15); } }

Did you find this page useful? Please give it a rating: