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Caching.ClearOtherCachedVersions

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public static function ClearOtherCachedVersions(assetBundleName: string, hash: Hash128): bool;
public static bool ClearOtherCachedVersions(string assetBundleName, Hash128 hash);

Parameters

assetBundleName The AssetBundle name.
hash Version needs to be kept.

Returns

bool Returns true when cache clearing succeeded.

Description

Removes all the cached versions of the AssetBundle from the cache, except for the specified version.

Returns false if any cached bundle is in use.

no example available in JavaScript
using UnityEngine;

public class Example : MonoBehaviour { void ClearOtherCachedVersionsExample(AssetBundle bundleToSave, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");

//This will clear all the cached version of this asset bundle except for this specific cached version bool success = Caching.ClearOtherCachedVersions(bundleToSave.name, manifest.GetAssetBundleHash(bundleToSave.name));

if (!success) { Debug.Log("Unable to clear the caches"); } } }

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