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public var assetPath: string;
public string assetPath;


The path name of the asset being imported.

    // Automatically sets Textures settings upon first import and prints the
// path from  where is being imported

class CustomImportSettings extends AssetPostprocessor {

function OnPreprocessTexture() { Debug.Log("Importing texture to: " + assetPath); var importer : TextureImporter = assetImporter; importer.textureFormat = TextureImporterFormat.ARGB32; importer.isReadable = true; importer.mipmapEnabled = false; } }

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