The path to the web player data file relative to the html file (Read Only).
Actually this is whatever path is written in the html file as a src
parameter to object
and embed
tags. So if it's the
absolute URL, srcValue
will have the absolute path.Application.absoluteURL
and Application.srcValue
allow you to detect if your unityWeb data file was moved to another location
or is being linked to. You might want to protect against both to prevent piracy of your data files.
#pragma strict public class ExampleScript extends MonoBehaviour { public var isPirated: boolean = false; function Start() { // or are being linked to from somewhere else. if (Application.isWebPlayer) { if (Application.srcValue != "game.unity3d") isPirated = true; if (String.Compare(Application.absoluteURL, "http://www.website.com/Game/game.unity3d", true) != 0) isPirated = true; if (isPirated) print("Pirated web player"); } } }
using UnityEngine; using System.Collections;
public class ExampleScript : MonoBehaviour { public bool isPirated = false;
void Start() { // This detects if your data files were moved to another server // or are being linked to from somewhere else. if (Application.isWebPlayer) { if (Application.srcValue != "game.unity3d") isPirated = true;
if (string.Compare(Application.absoluteURL, "http://www.website.com/Game/game.unity3d", true) != 0) isPirated = true;
if (isPirated) print("Pirated web player"); } } }
Note: The web player is not supported from 5.4.0 onwards.
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