Version: Unity 6 (6000.0)
LanguageEnglish
  • C#
Method group is Obsolete

PlayerSettings.stereoscopic3D

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Obsolete Use VREditor.GetStereoDeviceEnabled instead. public static bool stereoscopic3D;

Description

Should player render in stereoscopic 3d on supported hardware?

This means player will attempt to use Direct3D 11.1 stereoscopic rendering feature and split the main camera into two virtual eyes.