Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Collision.impulse

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public Vector3 impulse;

Description

The total impulse applied to this contact pair to resolve the collision.

The total impulse is obtained by summing up impulses applied at all contact points in this collision pair. To work out the total force applied you can divide the total impulse by the last frame's fixedDeltaTime.