Version: 5.6
public static Rect RectField (Rect value, params GUILayoutOption[] options);
public static Rect RectField (string label, Rect value, params GUILayoutOption[] options);
public static Rect RectField (GUIContent label, Rect value, params GUILayoutOption[] options);

파라미터

label Label to display above the field.
value The value to edit.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

반환

Rect The value entered by the user.

설명

Make an X, Y, W & H field for entering a Rect.




Capture the RectField sizes.

using UnityEditor;
using UnityEngine;

public class RectFieldExample : EditorWindow { static Rect pos;

[MenuItem("Examples/RectField Example")] static void rectFieldExample() { RectFieldExample window = EditorWindow.GetWindowWithRect<RectFieldExample>(new Rect(0, 0, 250, 100)); window.Show(); }

void OnGUI() { EditorGUILayout.BeginVertical(); pos = EditorGUILayout.RectField("Internal input:", pos);

EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("x: " + (pos.x).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("y: " + (pos.y).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("w: " + (pos.width).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("h: " + (pos.height).ToString()); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical();

if (GUILayout.Button("Close")) { this.Close(); } } }