Version: 2023.1
言語: 日本語
public static string[] GetGroups ();

戻り値

string[] String array of texture mipmap limit group names.

説明

Retrieves a string array containing the name of all texture mipmap limit groups available in the project.

using UnityEngine;

public class Example : MonoBehaviour { // Writes the name of all texture mipmap limit groups available in the project to the Unity Console. void Start() { string[] textureMipmapLimitGroupNames = TextureMipmapLimitGroups.GetGroups();

if (textureMipmapLimitGroupNames.Length == 0) { Debug.Log("No texture mipmap limit groups have been created in this project."); } else { Debug.Log(string.Join(" -- ", textureMipmapLimitGroupNames)); } } }

See Also: RemoveGroup.