Version: 2021.2
言語: 日本語
public static float DistanceToCone (Vector3 position, Quaternion rotation, float size);

パラメーター

position Position of the cone.
rotation Rotation of the cone.
size Size of the cone.

戻り値

float Distance from mouse to cone in pixels.

説明

Returns the distance in pixels from the mouse pointer to a cone.

Calculates the screen space distance from the mouse pointer to a cone at given world space position with the given rotation and size.

Returns zero when mouse pointer is directly over the cone.

現在のカメラが距離を決定するのに使います。

using UnityEngine;
using UnityEditor;

public class ExampleScript : MonoBehaviour { }

// Displays cone in scene view, and distance from mouse // to the cone. [CustomEditor(typeof(ExampleScript))] public class ExampleEditor : Editor { public void OnSceneGUI() { var t = target as ExampleScript; var tr = t.transform; var position = tr.position; var rotation = tr.rotation; var size = 1.0f; // draw a cone in scene Handles.color = Color.yellow; Handles.ConeHandleCap(0, position, rotation, size, Event.current.type); // calculate distance from mouse to cone, and display it var distance = HandleUtility.DistanceToCone(position, rotation, size); GUI.color = Color.black; Handles.Label(position, distance.ToString("F0")); // make scene view repaint on mouse move if (Event.current.type == EventType.MouseMove) Event.current.Use(); } }